Tuesday, September 29, 2009

Rackofv: First Demo Up

Download is available from http://code.google.com/p/rockofv/downloads/list
This is a windows only version I may post the mac and linux versions later.
Its only 34mb so should download in under a min so chk it out!

I will be adding a race track to the game as well as a timed race when I have some free time from col ;)


Sunday, September 27, 2009

My First Game

I just finished writing my first game in Jme and I am quite pleased with the results... :) I used blender to create the land and the car as well as the cactus and rocks. I then used  ogre xml exporter to export the models from blender to Jme and used Jme's ogre importer to load the models into the game. I used Jme car Physics for the car and tweaked a few things to make the game run faster. The Game runs on average at 150fps and uses Jme's water effect with reflections. All made using the above completely free software. Here are a few screenshots enjoy :D







This was just a test Game and it has no goal or idea behind it. I will be creating a propper game in a month or so, so any suggestions/ ideas are more than welcome. I will be posting the source code on google code soon and once I get a runnable jar file working I will post that too. DC

My Game Engine Choice: JMonkeyEngine



I decided that being completely new to 3d games I would start with Java as we have not done c++ in college yet, and its third year unbelievable I know. So I bought "killer gaming in Java" from amazon. Although the book was great for beginners, the book only focused on Java3d which I found had very poor performance for a game engine. I thought that the only thing I could do was to learn c++ and design a game using OGRE. That was until I came across Jme Java Monkey Engine. Jme in my opinion is one of the best things to happen to the neat little-big language Java. Jme is a high performance game engine which is open source and very very impressive. So much so that it has become the hot new game engine for developers such as BigPoint who have a game coming out called Poisonville.

The reason they chose a Jme is because it is run on Java which allows it to be run across any platform mac, windows, even linux.

       Another impressive game is "AirCarrier" by shingoki, a flight shooter game which shows off Jme's impressive water effects and terrain generator.

 

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